I recently gave a talk on “kosher movies” to seniors in a New Jersey high school. In the Q&A after my presentation, one student asked why I did not discuss any superhero movie. The question reminded me that the cinematic points of reference in my talk were before the superhero craze in moviegoing. I was thinking of the past; the kids were thinking of the future.
Ready Player One is a story of the future, but rooted in the past. By exposing oneself to both past and future, our heroes learn that what links the generations is the human connection, not the artificial game, no matter how immersive it many be. Let me explain.
The story opens in 2045 in Columbus, Ohio, in a place called “The Stacks.” It looks like low-income housing, constructed by using trailers stacked on top of one another, but separated by staircases and poles.
Wade Watts has no living parents and resides with his Aunt Alice in this run-down neighborhood. In this dystopian world, Wade, along with many others, escapes his dreary reality by entering the Oasis, a virtual reality world where people can find entertainments of all sorts and where they can be avatars, fictional representatives of themselves capable of extraordinary feats. Wade’s avatar is Parzival, a super cool dude who does not physically resemble Wade, who in real life is a brainy nerd.
This virtual reality of the Oasis world spans time. Once in it, a person can uncover the past as well gain insight into the future. These time shifts are both clever and humorous. There are memorable characters and scenes from cinema classics like Stanley Kubrick’s The Shining. Moreover, a plethora of other pop culture iconic images and references inhabit the Oasis.
We learn that the Oasis was created by James Halliday and his friend and fellow scientist, Ogden Morrow. At his death, Halliday proclaims the ultimate challenge for his fans. He informs them that he has hidden an Easter egg, a secret, within the game that will be revealed after someone successfully completes three challenges. The reward: half a trillion dollars and total control of the Oasis.
Wade’s main competitor is Nolan Sorrento, the CEO of a nefarious high tech company that wants to sabotage Wade’s efforts to meet Halliday’s challenges. Sorrento wants to commercialize the Oasis and claim the reward money for himself.
After a number of visually immersive chases and battles, Wade and Halliday express their profound belief that the real world is more important than the escapism that the Oasis provides. That is the legacy they want to endure. Kenneth Turan, movie critic for the LA Times perhaps sums up the movie’s message best: “While on the surface, this futuristic film is a celebration of gamers, gaming and the pleasures to be found in immersive virtual reality, underlying it all is a heartfelt brief for abandoning all screens and enjoying the satisfactions of the real world.”
Mem Bernstein, a philanthropist, articulates this perspective in a message she delivered to a group of donors. To her, the legacy of real-world accomplishments is what really matters. She paraphrases the Ethics of the Fathers: “you are not expected to complete the task, but you should insure that there are others who will continue to work on it.” This is essentially what Halliday and Wade desire for the future of the Oasis in Ready Player One. It is okay to enjoy the fantasy world of the Oasis in the short term; but, in the long run, one should always remember to nurture the human connections that underpin it.